![]() ![]() fixed: png files was not properly accepted as masks. baking improvement - if there are no volumes in surface mode baking will be faster (especially for microverts) New button in transform tool - Center in local space ) got good extension in rect selection mode - they extrude surface on the depth value Extrude-based voxel tools (increase, airbrish. It gives much more control over all rectangular tools - to avoid actions through all volume. It acts in all tools - paint tools, hide, cell hide, retopology, everywhere. All rectangular and other effects cam be limited by depth and act until some limit - see But in current implementation bevel will not preserve UV-set. Retopo tool improvement - 2 tools in "Select" mode - (1) possibility to select sharp[ edges, (2) possibility to make bevel on selected edges. Load/Save will work correctly in Transform/Copy tool in Paint room. Thanks to Taros for deep testing all paint issues. Problem with dropdown menus under Load/Save buttins in most of paint tools resolved. Algorithm for islands padding during texture export improved. Eraser is using its own selected brush, not the one selected for pen. Polish - like tool (Chisel) got good counter - action (with CTRL). I made possibility to export curves directly from Curve tool as polygonal object to be easily used in other applications. Don't lift edges allows to avoid (if need) lifting of edges at the outer boundary of the brush. Smoothness allows to control hardness of edges, Normals sampling - variate radius to calculate average normals. Surface Flatten brush improved - got several parameters: Smoothness, Normals sampling, Don't lift edges. So, brushing speed in all modes (paint and voxels) was improved. During brush stroke interface processing will not take time. Interface visualization scheme improved. Chisel brush got good counter - action (with CTRL). Examples - cube, cylinder, Besier plane, blob - all controlled by control points or transformed as a whole. Rich set of free-form primitives introduced. All picking layer/color/specularity/depth promlems mentioned by Taros solved ( ) ![]() All clutters in Pict tool (paint tab) fixed - upside-down picture, absent save. ![]() Muscle tools problems solved - (1) it was making thing before releasing the pen, (2) - jerky motion at low pen pressure Buttons "Material" and "Object" will work properly in Fill by Freeze mode in Fill tool (Paint tab) fixed possible normalmap corruption during export if there are several normalmap layers or depth+normalmap on the object (Tinker's issue). I have also add detailed description how to use primitives tool. CTRL can be used to move primitive face along it's normal. Primitives cage can be tweaked using not only points but edges and faces too. It gives much better control over baked color. Every volume will be merged to the separate layer while merging from voxels to pier-pixel. problem in UV tools solved - if cluster was too irregular uv preview may disappear or look strange. fixed: baking voxel volumes to per pixel painting may produce wrong result if volume is transformed fixed: it was impossible to use 'F' + SHIFT or CTRL or ALT keys combo as a hotkey for some command. fixed: incorrect work of environmemntal shader in per-pixel mode fixed: incorrect rendering in render room of the model in microvertex mode with subpatching. fixed: freeze tool in paint tab had several redundant parameters that contradict to "conditions" droplist. I have add new checker in UV room - Islands preview to be able to turn off realtime islands preview when it is no longer need. Possibility to export normalmap texture in world space from per-pixel painting mode. Render room was essentially improved - realtime render on the fly while tweaking render params + multiple colored light sources. There I will post all updates related to 3.1. ![]()
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